20080421

Over The Top

IG Jon
Space marines- lee m.
orks- todd f.

turn 1- lee took the first turn seeing as the space marines have the highest innitiative, he began a charge up the slope which was counted as difficult terrain striaght at jon's bunkers, he killed several people and even managed to send one of jon's squads running down the other side of the mountain!

jon sent a reserve unit in to fill the position previously abbandoned and returned fire into both lee and todds forces but the basilisk was aimed at lees forces which lost 8 men becuase of being to close together.

todd sent his trukk forward and advanced his shoota boyz and his big mek with coustom force field in support but they could not match the speed of the trukk and there fore fell behind. he concentrated his fire into jons guardsmen at the top of his part of the hill.

turn 2- by now lees assault marines had made it to the other side of the defences, and his dreadnought was breaking through a wall.

jons forces opened fire but he had lost too many of his best shooters to the assault marines charge. he finnished by shooting some of todds disembarking slugga boyz.

todd charged his slugga boyz over jons defences and started a bloody frenzy however on the pile in move todds orks took 5 casualties due to dangerous terrain.

turn 3- lee finnished jon off by killing his commanding major. instantly jons forces started to retreat. no that jon was out of the game it was a race to see wether lee or todd would get the most victory points.

big supprise lee won....

20080416

Lost Hope

Black Tempelar forces sent by the inquistion, who having decided that karameik is a lost cause, land on the outskirts of the great mountain fortress. their mission, to destroy a secret facility containing high value inquisitorial files, and anything else they might have hidden down there that they don't want falling into enemy hands.

the black tempelars succeed in planting the charges, but before they can escape they are discovered. they try their hardest to fight their way out but there are just too many gaurdsmen and as the last man from the strike force, the sargeant leading it, die's the charges go off causing the complex to erupt into a giant fireball.

20080412

End of the line

IG- Jon D.
SM-Ricky R.

the collum of guardsmen retreating from Hive Eschemel is about to be over run by the space marines so Colonel Dimitri Volonov gives the authorisation for the company acting as the rearguard to stop and hold the space marines as long as possible when its captian asks for the permission.

Turn 1- the guards men kill very few space marines due to several very unlucky rolls.
the space marine however kill many guardmen and several squads are forced to fall back with more bad dice rolls

turn 2- out of the north something comes charging down the feild of battle screaming"WAAAGH!!"
due to the fact that space marines won't fight with xenos Ricky couldn't use them as allies so jon got to roll on a 4,5, or 6 they became his ally on a 1,2, or 3 they fought every one. jon rolled a 4 and the orks joined the fight against the space marines.
the orks and guard men fire into the space marines killing their tank and 13 space marines. the space marines return fire only killing 3 guardsmen and 2 orks.

turn 3 the orks charge the space marines after the guardsmen open up another volley into them together the ig and orks killed another 7 space marines. the space marines killed 8 orks and 10 guardsmen.

turn 4- the guards men killed 8 space marines and the orks charged again to kill 9 space marines. the space marines still suprised by the sudden occurance of the orks falter and only kill 3 guardsmen and no orks.

turn 5- the guardsmen and orks killed the remaining space marines.

The defeat of Hive Eschemel

Ig- Jon D.
SM- Todd F.


turn 1- jon's guardsmen open up with a massive volley with every thing they have at their disposal, killing 7 of todds space marines and a space marine vet.
todd however charges his space marines across the open killing grounds so jon could not use his numbers to his advantage.

turn 2- jon brought in his reserves of ten stormtroopers in a chimera transport right into Todd's southern flank. the stormtroopers did nothing but their chimera killed 2 space marines. todd assault marines sargeant destroyed the chimera. jon lost 17 guardsmen this round.

turn 3- jon's lascannon managed to kill todd's tank and a marine and 3 space marine vets.

turn 4- jon kills the last vet. todd's space marines begin their final push to break through, killing hopless defenders.

turn 5- with only 3 remaining men it is very unlikly that jon can win. this is proven when Todd's first few shot kill them all.

conclusion- Hive Eschemel is destroyed and any remaining souls still hiding in the Moldovian strong point were executed in massive ammounts, as troops and tanks pour through the town to chase down the retreating companies

20080406

Flank Assault

Imperial Guard-Jon D.
Space Marines-Lee M.
Turn 1- The space marines completly kill one squad and made two more squads make a run for it to save their skins. They end the turn by deep striking 1 terminator and a full squad of assault marines. The guardsmen kill 3 of the 5 assault marines. the drednoughts armourments were destroyed when a guardsmen with a flamer hit a soft spot.
Turn 2- The space marines continue to blast guardsmen left and right, nearly killing another squad. the guardsmen fight hard but just don't have the fire power any more to make the space marines keep their distance.
Turn 3- The space marines take the guardsmen down to 14 men. The remaining guardsmen fire everything they have left only killing the final two assault marines.
Turn 4- only 4 guardsmen remain after the space marines let loose another volley of fire.
Turn 5- jon only had to survive the space marine fire for one more turn.




Jon lost by a hair because two of the 8 dice he rolled were not a 5 or a 6.

20080405

Stalling Engagment

Guardsmen- Jon D.
Traitor marine- Keith D.

Begining statments-
Jon D.- At first i wasn't sure how well my troops would fare agaisnt the Traitors, as i usually have bad dice roll and to hurt space marines guardsmen have to roll either a 5 or a 6 and even i they do that the marines have a 50/50 shot of surviving. However this time i would be commanding some of the best troops the 144th had to offer as we are just stalling their advance so the regular soldiers could be more ready. Men of the Imperium forward!

Keith D.-with any luck i will be able to take out his heavy wepons before they cause too much damage. Once they are out of the way it will be easy for my troops to smash his weak infantry out of the way and take out more valuable targets like his baskilisk.


Turn 1- Keith's traitor space marines had a very good shooting turn but thanks to Jon's carapace armour and his medicae stratagem most of Jon's troops survived. However one of his squads on the northern edge of the battle suffered heavy casualties and was fored to retreat 8 in.
Jon's forces moved into the ruins containing his medicae stratagem, while his remaining heavy weapons teams had a very successful shooting phase killing one of Keith's terminators and a few space marines.

Turn 2- Jon's troops in the north were still sustaining heavy losses but returned the favour when their shooting phase came about by killing all but one space marine. Jon ended the turn by firing his baskilisk which ended up killing Keith's entire vet. squad and two men from his command squad.
Turn 3- the space marines unhindered by their heavy losses continued to push forwards and still were droping guardsmen left and right. unfortuatly for the space marines their missile launchers had been way over shooting their targeted heavy weapons and only killed three of them. once again Jon ended his turn by firing his baskilisk which killed all five of Keith's snipers.
Turn 4- in the end all that was left of Keith's forces were two space marines which did not live to see turn

20080331

Outskirts of Echemel

Traitor Space Marines- Robbie C.
Imperial Guardsmen- Jon D.
Jons army started out with his army in a standard imperial guard strategy pocket so the different units could cover the others and bring their shear numbers into play.
Robbie however decided to hide behind walls where jon would have to send in his units one at a time to deal with them. Jon had already anticipated rob doing this and had made sure that while his elites probed for a weak while point the regulars could keep them busy.



Turn 1- Robbie took the first turn as he had a higher initiatives. His first move was firing his rocket launcher into the front wave of guardsmen. His forces in the tall building took out another 3 men from Jon’s frontal unit.
Jon decided that the rocket wielding marine had to go! The imperial guard basilisk completely obliterated the marine and another man next to him. Then Jon’s heavy weapons commence firing into the tallest building were one lone squad of space marines was camping out, killing 2 of the 5. Then Jon smirking ended the turn by deep striking ten kaskrins behind robbies lines.



Turn 2-Robbie’s men in the tall building continued to whittle down Jon’s guardsmen. Robbie figured that now would be the best time to attack Jon’s forces so he brought his dreadnought out of hiding but it failed to hurt any one. However Robbie did manage to kill Jon’s lascannon team and two men of his secondary command squad this round.
Jon couldn’t have rolled the dice this round to save his life. He rolled eight 1’s on the dice and none of his heavy weapons did any damage.
Turn 3-
Robbie put his sniper back to work and blasted Jon’s heavy bolter. The dreadnought continues to not hit anything while his 5 man assault team assaults Jon’s kaskrin squad that deep striked in the first turn.
Jon had no luck this round either on his anti tank weaponry rolls. His Armageddon pattern sentinel fails for the second time to wound Robbie’s dreadnought. However his heavy bolters and auto cannon killed 3 of Robbie’s space marines. Which took Robbie down to two buildings under his control.
Turn 4- Robbie’s assault marines killed two of Jon’s Kaskrins. Robbie also finishes off the last of Jon’s heavy weapons.
One of Jon’s command squads which was loaded with tank killing weapons finally pays off and kills Robbie’s dreadnought after it took down his sentinel.
Turn 5-
In the last turn Jon killed Robbie’s terminators without any casualties. After this Robbie decided to concede to Jon’s victory.